Archive for January 31st, 2014

Jan 31 2014

Hexagon geometry well understood

Published by under Hits Away!

Well, it seems that since my first attempt at doing hexagon geometry circa 2000, a lot has been said on the subject, and it appears that the best work was done prior to that. This is a well understood problem – so there’s no need for me to re-create the wheel, so I’m going to use established sources for my hexagon package, give proper credit, and leave it at that.

The next project will be drydock – – which is an XML schema and toolkit for working with playing chit design and structure. The idea is that chits in the game are specified in XML – but have to conform not only to an XML schema, but to the game design rules. It should be impossible to create a chit that can deliver infinite damage and at the same time be indestructible. Game balance is key – with strengths come weaknesses – et cetera.

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