Tag Archive 'drydock'

Jan 31 2014

Hexagon geometry well understood

Published by under Hits Away!

Well, it seems that since my first attempt at doing hexagon geometry circa 2000, a lot has been said on the subject, and it appears that the best work was done prior to that. This is a well understood problem – so there’s no need for me to re-create the wheel, so I’m going to use established sources for my hexagon package, give proper credit, and leave it at that.

The next project will be drydock – http://github.com/codefool/drydock – which is an XML schema and toolkit for working with playing chit design and structure. The idea is that chits in the game are specified in XML – but have to conform not only to an XML schema, but to the game design rules. It should be impossible to create a chit that can deliver infinite damage and at the same time be indestructible. Game balance is key – with strengths come weaknesses – et cetera.

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